0% Day

An article I read online recently stuck out to me with the author, David Wehle’s process to completing his game.

Whether it’s just answering an email or doing a small color change on a texture, I always try to do something on my project everyday…… Usually I get pumped about what I’ve done, and suddenly I’m motivated to work on the harder stuff.

No matter what, he found something to work on and accomplish each day. Doing this along with limiting my scope, it will be much easier to release the side projects and get feedback. In the end I will feel more accomplished because something was actually released and not just a permanent work in progress.